Mars Police 2022 update


This big update brings mostly under the hood changes to AI, navigation, damage system and mission editing scripts . + Nitro boost flying and destruction. My goal was to put all the major mechanics into one level/mission in order to demo and test the game : 

-  flying and shooting

- using the laser beam to pick up items and deflect enemy missiles

- nitro boost

- objectives UI 

- in mission 3, enemies attack a complex moving target ( train ) by medium fighters while light drones provide cover.  Later, a static target blocks the train and needs player's attention.

- pickup hostage 

- mission endings:  killcam, fail/win states 

Making more content is much easier now, the flying AI is customizable and supports helicopter and airplane-like behavior, although pathfinding and navigation is something I'm likely to polish forever -.- 

The mission 3 is designed to be the hardest so I'll have to make some easier ones between. 

More weapon types like  flak cannon and  multiple missile launcher are in the works. Laser system supports a fixed and auto targeting beam, enough to make further hybrids and sick combos. Countermeasures could also be made by modifying a missile..

Capital ships are planned for the next update and I don't expect aaaany problems at all since it's more of the same only bigger. Right! Defeating a huge battleship in air would require jumping on it to disable the shields and destroying the engines, turrets and wings and nitro boosting through them much like the rock is destroyed in this demo.

A very lame system of radio banter exists, it's barely noticeable and I would like to experiment with it more, mostly to provide some character to player's buddies. 

Dynamic ''sandboxy'' patrol missions ( like mission 2 ) would take most of the game's time while big scripted missions like the mission 3 would forward the story. Patrol can provide laid-back cruising while looking for trouble. A randomly generated ''wanted list'' of crooks would be a nice addition to patrol activities, this is where a police siren might affect the gameplay.   

The mouse/keyboard controls may not be a cup of everyone's tea so what i want to do next is fork the project and use the core stuff to make simpler controller-friendly air combat games. 

other livestream tests:  https://www.youtube.com/channel/UCYA6wzydxp-_Bb2mrI-4UlQ/videos   

WINDOWS 64bit 

no controller support,  mouse and keyboard only.  key bindings can't be changed yet.

Files

Mars Police 21.3.2022.zip 696 MB
Mar 21, 2022

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