Mars Police
A downloadable game for Windows
Big update,
mostly under the hood changes to AI navigation, damage system and mission editing scripts . + Nitro boost flying and destruction. My goal was to put all the major mechanics into one level/mission in order to demo and test the game :
- flying and shooting
- using the laser beam to pick up items and deflect enemy missiles
- nitro boost
- objectives UI
- in mission 3, enemies attack a complex moving target ( train ) by medium fighters while light drones provide cover. Later, a static target blocks the train and needs player's attention.
- pickup hostage
- mission endings: killcam, fail/win states
livestream tests: https://www.youtube.com/channel/UCYA6wzydxp-_Bb2mrI-4UlQ/videos
At this stage making more content is much easier, the flying AI is customizable and supports helicopter and airplane-like behavior, although pathfinding and navigation is something I'm likely to polish forever -.-
More weapon types like flak cannon and multiple missile launcher are in the works. Laser system supports a fixed and auto targeting beam, enough to make further hybrids and sick combos. Countermeasures could also be made by modifying a missile..
Capital ships are planned for the next update and I don't expect aaaany problems at all since it's more of the same only bigger. Right! Defeating a huge battleship in air would require jumping on it to disable the shields or whatever and destroying the engines, turrets and wings by shooting and nitro ramming through them much like the rock is destroyed in this demo.
A very lame system of radio banter exists, it's barely noticeable and I would like to experiment with it more, mostly to provide some character to your buddies.
Dynamic ''sandboxy'' patrol missions ( like mission 2 ) would take most of the game's time while big scripted missions like the mission 3 would forward the story. Patrol can provide laid-back cruising and looking for trouble. A randomly generated ''wanted list'' of crooks would be a nice addition to patrol activities, this is where a police siren might affect gameplay.
The mouse/keyboard controls may not be a cup of everyone's tea so what i want to do next is fork the project and use the core stuff to make simpler controller-friendly air combat games.
WINDOWS 64bit
no controller support, mouse and keyboard only. key bindings can't be changed yet.
Status | In development |
Platforms | Windows |
Author | HorrorScope |
Genre | Action, Shooter |
Made with | Unreal Engine, 3ds Max |
Tags | Flying, helicopter, retro-sci-fi, Unreal Engine |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
Install instructions
unzip, start .exe
Development log
- Mars Police 2022 updateMar 19, 2022
- Admiral UpdateAug 17, 2018
Comments
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Cool game! Here is some personal feedback:
POSITIVE
- Great Graphics
- Cool Music
- Very exceptional concept
NEGATIVE
- Pretty complex and unintuitive controls scheme
- The helicotper responds pretty 'clumsy' to all input
- Goals of Patrol unclear
IMPROVEMENT IDEAS
- A tutorial would be great
hi, thank you for playing!
a straight forward tutorial would be nice and it's in the works. right now the patrol mode is there just to fly around and get the hang of the controls which is very hard during combat. the feedback is mixed, i'll rework the whole thing if the tutorial and custom key bindings don't help : )
cheers!