shmupdate 2025






2025 6, a lot of new tweaks and updates;
- still working on balancing, just a few more years!
- minibosses have more features now so i have removed the final boss entirely, as it was too heavy on the polygons anyway. these new ones have no more than a 1000 polies because it's just a big texture projected on top. and are much easier to make.
-turrets, big and small are improved, to prevent the player missing them, their ''heads'' are always lined-up with the projectiles
-enemy hunters are new, they are fast and will target the player or their wingmen. movement is still being tweaked, now they buzz around like flies.
-missiles are fired periodically straight or targeted if any of the hunters or bosses are around, those too need to be a bit more direct, now i'ts just fun to watch them fly around, much like the hunters.
-small changes to the UI, added bullseye markers to minibosess minitargets : ))
omg and a huge change to the player stats, back to progress bars!
-the player's movement has being widened, still working on what happens if the player runs into any wall, right now it just clips thru.
-music is temp, had to put in Das Boot techno for fun.
- i'm making recordings to analyze the video frame-by-frame in some cases, and to see how long the level should be, i think about 4 minutes is enough..
cheers!Files
Get Heliocide
Heliocide
shoot..in spaaaace!
Status | Prototype |
Author | HorrorScope |
Genre | Action, Shooter |
Tags | 3D, Sci-fi, Space, Unreal Engine |
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