shmupdate 2025


2025 6, a lot of new tweaks and updates;

- still working on balancing, just a few more years!

- minibosses have more features now so i have removed the final boss entirely, as it was too heavy on the polygons anyway. these new ones have no more than a 1000 polies because it's just a big texture projected on top. and are much easier to make.

-turrets, big and small are improved, to prevent the player missing them, their ''heads'' are always lined-up with the projectiles

-enemy hunters are new, they are fast and will target the player or their wingmen. movement is still being tweaked, now they buzz around like flies.

-missiles are fired periodically straight or targeted if any of the hunters or bosses are around, those too need to be  a bit more direct,  now i'ts just fun to watch them fly around, much like the hunters.

-small changes to the UI, added bullseye markers to minibosess minitargets : )) 

 omg and a huge change to the player stats, back to progress bars!

-the player's movement has being widened, still working on what happens if the player runs into any wall, right now it just clips thru.

-music is temp,  had to put in Das Boot techno for fun.

- i'm making recordings to analyze the video frame-by-frame in some cases, and to see how long the level should be, i think about 4 minutes is enough..

cheers!

Files

shmooper 2025 6.zip 650 MB
40 days ago

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