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Shmooper
A downloadable game for Windows
2025 3, a lot of new tweaks and updates;
- still working on balancing, just a few more years!
- minibosses have more features now so i have removed the final boss entirely, as it was too heavy on the polygons anyway. these new ones have no more than a 1000 polies because it's just a big texture projected on top. and are much easier to make.
-turrets, big and small are improved, to prevent the player missing them, their ''heads'' are always lined-up with the projectiles
-enemy hunters are new, they are fast and will target the player or their wingmen. movement is still being tweaked, now they buzz around like flies.
-missiles are fired periodically straight or targeted if any of the hunters or bosses are around, those too need to be a bit more direct, now i'ts just fun to watch them fly around, much like the hunters.
-small changes to the UI, added bullseye markers to minibosess minitargets : ))
omg and a huge change to the player stats, back to progress bars!
-the player's movement has being widened, still working on what happens if the player runs into any wall, right now it just clips thru.
-music is temp, had to put in Das Boot techno for fun.
the main ''plot'' is simple; you start in the hangar where the player might upgrade or change the ship and progress to a next mission. right now that part is completely temporary and the load/save system is missing.
the controls are also simple; i'm trying to make it mouse-only ( controller support on the way )
to move the ship use the mouse left or right, shoot the laser by holding the LMB and use the RMB to activate the shield. Middle mouse to launch a megabomb. press ''P'' or ''Esc'' to abort the mission ( the ''Options'' menu is WIP )
music and sfx are temporary. i've been toying with metasound for a bit and most of the of sci-fi sounds could be fun to do procedurally . *temp* music by Kick Puncher and Carpenter Brut with a dash of Mirror's Edge.
some tips; lasers and shields will drain when in use, they will start re-charging once the key is released or the pickup item boosts them. health can be charged only by the pickups. the HUD is still kinda clumsy so i'll tinker with that later. the asteroids can be made to explode by lasering them until they turn green. the megabombs are a late addition so i'm still figuring out the best way to use them.
feel free to try it out and shoot me back some feedback, it works fine on my gaming laptop but i haven't tried it on anything else so far.
cheers!
Updated | 11 hours ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | HorrorScope |
Genre | Action, Shooter |
Tags | 3D, Sci-fi, Space, Unreal Engine |
Average session | A few minutes |
Inputs | Mouse |
Download
Install instructions
just unzip it and run the Shooter.exe , there could be an error that needs a Visual C++ Runtime, i've put one in the .zip file ( in that case, the system might not be good enough to run the UE5 smoothly as my old laptop was struggling )
Development log
- Space Shooter 2024 update 0470 days ago
- UE 5.4 UpdateOct 04, 2024
Comments
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odlicno :) retro shooter bas kako ih se sjecam
yaay, nadam se da te nije isfrustrirao!